Reduced Rush maximum number of monsters hit from 15 to 6.
Weapon Balance
Adjusted weapon damage multipliers to bring Axes and Blunt Weapons in line with Swords in overall DPS.
Swords provide more consistent damage between swings and stabs.
Axes and Blunt Weapons have greater variation between swings and stabs, with higher peak damage to compensate.
For Paladins, Blunt Weapons have a slight advantage when bossing with Blast, while Swords have a slight advantage when mobbing with Charged Attack.
For Heroes, Axes have a slight advantage when using Brandish alone, while Swords have a slight advantage when rotating between Brandish and Combo Finishers.
Updated weapon multipliers:
1H Sword: Swing 4.0 / Stab 4.0
1H Axe: Swing 4.5 / Stab 3.6
1H Blunt Weapon: Swing 4.5 / Stab 3.6
2H Sword: Swing 4.6 / Stab 4.6
2H Axe: Swing 4.7 / Stab 3.7
2H Blunt Weapon: Swing 5.0 / Stab 3.9
General
Increased the drop rate of Dragon Scale and Dragon Spirit.
Removed duplicate items and remaining Level 80 equipment from Zakum's drop table.
Removed Brown Work Gloves from the Gachapon pool.
Fixed an issue in Dead Mine PQ causing players unable to talk to NPCs.