Skills
- Reduced Rush maximum number of monsters hit from 15 to 6.
Weapon Balance
- Adjusted weapon damage multipliers to bring Axes and Blunt Weapons in line with Swords in overall DPS.
- Swords provide more consistent damage between swings and stabs.
- Axes and Blunt Weapons have greater variation between swings and stabs, with higher peak damage to compensate.
- For Paladins, Blunt Weapons have a slight advantage when bossing with Blast, while Swords have a slight advantage when mobbing with Charged Attack.
- For Heroes, Axes have a slight advantage when using Brandish alone, while Swords have a slight advantage when rotating between Brandish and Combo Finishers.
- Updated weapon multipliers:
- 1H Sword: Swing 4.0 / Stab 4.0
- 1H Axe: Swing 4.5 / Stab 3.6
- 1H Blunt Weapon: Swing 4.5 / Stab 3.6
- 2H Sword: Swing 4.6 / Stab 4.6
- 2H Axe: Swing 4.7 / Stab 3.7
- 2H Blunt Weapon: Swing 5.0 / Stab 3.9
General
- Increased the drop rate of Dragon Scale and Dragon Spirit.
- Removed duplicate items and remaining Level 80 equipment from Zakum's drop table.
- Removed Brown Work Gloves from the Gachapon pool.
- Fixed an issue in Dead Mine PQ causing players unable to talk to NPCs.


