UpdateAugust 28, 2026

Ver. 0.86.1a

Skills

  • Reduced Rush maximum number of monsters hit from 15 to 6.

Weapon Balance

  • Adjusted weapon damage multipliers to bring Axes and Blunt Weapons in line with Swords in overall DPS.
    • Swords provide more consistent damage between swings and stabs.
    • Axes and Blunt Weapons have greater variation between swings and stabs, with higher peak damage to compensate.
    • For Paladins, Blunt Weapons have a slight advantage when bossing with Blast, while Swords have a slight advantage when mobbing with Charged Attack.
    • For Heroes, Axes have a slight advantage when using Brandish alone, while Swords have a slight advantage when rotating between Brandish and Combo Finishers.
  • Updated weapon multipliers:
    • 1H Sword: Swing 4.0 / Stab 4.0
    • 1H Axe: Swing 4.5 / Stab 3.6
    • 1H Blunt Weapon: Swing 4.5 / Stab 3.6
    • 2H Sword: Swing 4.6 / Stab 4.6
    • 2H Axe: Swing 4.7 / Stab 3.7
    • 2H Blunt Weapon: Swing 5.0 / Stab 3.9

General

  • Increased the drop rate of Dragon Scale and Dragon Spirit.
  • Removed duplicate items and remaining Level 80 equipment from Zakum's drop table.
  • Removed Brown Work Gloves from the Gachapon pool.
  • Fixed an issue in Dead Mine PQ causing players unable to talk to NPCs.